Since there is so much to find, we need your help to maintain this site. While Crawl includes an in-game tutorial and manual in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. For example, there's less emphasis on character classes (or backgrounds in Crawl parlance) your character is defined more by their skills, species and choice of deity than their background. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. A strong set of design philosophies makes it much friendlier (and generally fairer) to the player - deaths are a learning experience instead of an exercise in frustration. To create an account, see How to help the normal account creation method is disabled.Ĭrawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. Time Plague-Interacting with spores released by the spawn of a Time Devourer.This is a community-edited encyclopedia for the open source roguelike game Dungeon Crawl, focusing on the actively developed Stone Soup branch. Madness-Drowning in The Meteor or entering the Space of Scholars. Oil Drench-Drowning in the Mechanical Abyss. Golden Gift-Drowning in the Aurelian Depths.Īncient Flu-Drowning in the Ancient Abyss. Heat Stroke-Drowning in the Volcanic Depths. Hypothermia-Drowning in the Frozen Waters.Ītomic Disorder-Drowning in the Micro Depths.īarnacle Infection-Drowning in the Infected Depths.īlood Sickness-Being attacked by a Baby Lamprey, Futurebot, Nerve Beast, Pain Clown, or a Sentient Lamprey. Sea Sickness-Drowning in the Atlantic Waters, drowning in the Dark Depths, Blobfish, and rotten apples given by the Trash Hermit. Time Plague-Will damage the player and release spores that infect any other player every so often. Madness-Causes the player to see false enemies. Golden Gift-Increases maximum health by 2, but significantly decreases breath, damage, and repair.Īncient Flu-Causes dangerous particles to shoot out of the player's sides, damaging any nearby allies. Heat Stroke-Slightly decreases player's breath and speed. Hypothermia-Causes the player to move slower.Ĭurse-Causes an aggressive ghost to spawn when the affected player dies and decreases maximum health by 1 point.Ītomic Disorder-Causes the player's size to be randomly changed every 50 seconds.īarnacle Infection-Causes small barnacle spiders to hatch in and come out of the player's mouth every so often.īlood Sickness-Decreases maximum health by 2 points. Sea Sickness-Causes the player to vomit often, slowing them down and placing down a vomit pile, which will slow down and infect other players. Using the Purple Elixir, players can even cure multiple players at once! Throw the Purple Elixir at whoever needs to be cured, and they will be cured. Purple Elixir - Another way to cure Afflictions is to utilize the Chemistry Kit to create a Purple Elixir. Every time you are healed by it, there is a 10% chance of all afflictions you contracted being cured! Medkit - Players can also cure their Afflictions by being healed with a Medkit by your crewmates. Here are the ways you can do this:ĭoctors - Player's can cure their Afflictions by talking to Doctors found in Civilizations, as long as they weren't attacked or robbed. There are a few ways players can currently remove an Affliction after contracting it. This is a list of all currently available afflictions.
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